tag:blogger.com,1999:blog-13338665448175201902024-03-05T13:05:39.713-08:00Crosses and DotsSunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1333866544817520190.post-16254095548745874742012-05-18T11:32:00.000-07:002012-05-18T11:32:01.914-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXPfnu5uyG7YGWn4nXspnjInvFSXKc0eSbHKUN8WmoJu0p5MG4sjaQ_JVXSNzm3tXv6hYN5s0rmxi_SdIV890M9MdH65Uhq9YyyI4ilcaOw4fbPG4tdD6hR8AVZIhwSKiyEuuCa97AlrMM/s1600/icon_512.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="320" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXPfnu5uyG7YGWn4nXspnjInvFSXKc0eSbHKUN8WmoJu0p5MG4sjaQ_JVXSNzm3tXv6hYN5s0rmxi_SdIV890M9MdH65Uhq9YyyI4ilcaOw4fbPG4tdD6hR8AVZIhwSKiyEuuCa97AlrMM/s320/icon_512.png" /></a></div>
preview of the icon for the new casual game, cute enough?Sunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.com1tag:blogger.com,1999:blog-1333866544817520190.post-38367236192240241512012-02-24T11:17:00.002-08:002012-02-24T11:21:32.283-08:00Storm Strikers launch trailer<div>It's finally done! If everything goes well it'll be available on the app store on March 8th, 2012.</div><div><br /></div><div><object type="application/x-shockwave-flash" style="width:400px; height:253px;" data="http://www.youtube.com/v/W0DAJ1hRA8M?version=3&fs=1"><div><param name="movie" value="http://www.youtube.com/v/W0DAJ1hRA8M?version=3&fs=1"></div><div><param name="allowFullScreen" value="true"></div><div><param name="allowscriptaccess" value="always"></div><div></div></object></div>Sunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.com2tag:blogger.com,1999:blog-1333866544817520190.post-63521703173178722822011-06-02T14:20:00.000-07:002011-06-02T14:24:13.414-07:00Indie developer interview at Nine Over Ten<div><div>The gaming blog Nine Over Ten recently did a short interview about the game and myself. It covers a bit of how I got into the industry and the process of making Danmaku Unlimited. <a href="http://www.nineoverten.com/2011/06/02/indie-game-developer-interview-sunny-tam-danmaku-unlimited/">Head on over</a> to have a look see if you're interested! </div><div><br /></div></div><div><br /></div>Sunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.com0tag:blogger.com,1999:blog-1333866544817520190.post-20194031288879152132011-05-13T12:22:00.000-07:002011-05-13T12:25:35.073-07:00The big Danmaku Unlimited feedback/bug threadCame across a bug in the game or have some suggestions about future updates or just want to say something nice about the game? Just leave a comment here!Sunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.com8tag:blogger.com,1999:blog-1333866544817520190.post-15088006487467656262011-05-05T00:32:00.000-07:002011-05-05T00:43:25.327-07:00Danmaku Unlimited awaiting appstore approvalFingers crossed.<div><br /></div><div>Improvements since the 1.0 lite version:</div><div><br /></div><div>-added a soft and hard cap on the score multiplier with a decay system, will make a more detail post about this at a later time.</div><div><br /></div><div>-added an option to turn off firepower related upgrades</div><div><br /></div><div>-added touch sensitivity setting in the option screen</div><div><br /></div><div>-added a boss phase timer</div><div><br /></div><div>-enemies now have a more visible indication to show that they're being hit</div><div><br /></div><div>-performance optimizations, the game should now run smoother and more stable in general</div><div><br /></div><div>there're probably more changes, but I really ought to just get some sleep instead.</div>Sunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.com0tag:blogger.com,1999:blog-1333866544817520190.post-62517333999547163972010-03-07T16:16:00.000-08:002010-03-07T16:17:37.587-08:00<a href="http://itunes.apple.com/ca/app/aerikuma/id359743711?mt=8">http://itunes.apple.com/ca/app/aerikuma/id359743711?mt=8</a> Its up! Openfeint support next!Sunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.com3tag:blogger.com,1999:blog-1333866544817520190.post-75578746716191933262010-03-03T16:42:00.000-08:002010-03-03T16:53:15.610-08:00Aerikuma: awaiting approval<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsKC0mQH_NPlK52Xc4DaV7mGfD4o4SUOauD7K3tTILgA6acQ-5Q04fwYbrPSYXZYxtLWlGfLQI5gCWOglVS0yalsxuiCblLXYk4AZ-NwunkNrraLNDH3_ZXW2601NjWyTaAgGaIezZIcO3/s1600-h/IMG_0015.PNG"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsKC0mQH_NPlK52Xc4DaV7mGfD4o4SUOauD7K3tTILgA6acQ-5Q04fwYbrPSYXZYxtLWlGfLQI5gCWOglVS0yalsxuiCblLXYk4AZ-NwunkNrraLNDH3_ZXW2601NjWyTaAgGaIezZIcO3/s320/IMG_0015.PNG" alt="" id="BLOGGER_PHOTO_ID_5444573549148301970" border="0" /></a><br />After much procrastination and indecisiveness my first iphone game is finally ready for app store approval. It went from being a zombie shooter, to a just zombie game, to a just shooter, then finally ended up with a game that has nothing to do with zombie or shooting. It is a endless obstacle avoiding type game similar to that rocket man game on Facebook. Look for it soon on the appstore!Sunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.com0tag:blogger.com,1999:blog-1333866544817520190.post-68448600460210146882010-03-03T14:24:00.000-08:002010-03-03T14:25:57.270-08:00Hello world!Woot first.Sunnyhttp://www.blogger.com/profile/16940097523917674703noreply@blogger.com0