Friday, May 18, 2012

preview of the icon for the new casual game, cute enough?

Friday, February 24, 2012

Storm Strikers launch trailer

It's finally done! If everything goes well it'll be available on the app store on March 8th, 2012.

Thursday, June 2, 2011

Indie developer interview at Nine Over Ten

The gaming blog Nine Over Ten recently did a short interview about the game and myself. It covers a bit of how I got into the industry and the process of making Danmaku Unlimited. Head on over to have a look see if you're interested!


Friday, May 13, 2011

The big Danmaku Unlimited feedback/bug thread

Came across a bug in the game or have some suggestions about future updates or just want to say something nice about the game? Just leave a comment here!

Thursday, May 5, 2011

Danmaku Unlimited awaiting appstore approval

Fingers crossed.

Improvements since the 1.0 lite version:

-added a soft and hard cap on the score multiplier with a decay system, will make a more detail post about this at a later time.

-added an option to turn off firepower related upgrades

-added touch sensitivity setting in the option screen

-added a boss phase timer

-enemies now have a more visible indication to show that they're being hit

-performance optimizations, the game should now run smoother and more stable in general

there're probably more changes, but I really ought to just get some sleep instead.

Sunday, March 7, 2010

Wednesday, March 3, 2010

Aerikuma: awaiting approval


After much procrastination and indecisiveness my first iphone game is finally ready for app store approval. It went from being a zombie shooter, to a just zombie game, to a just shooter, then finally ended up with a game that has nothing to do with zombie or shooting. It is a endless obstacle avoiding type game similar to that rocket man game on Facebook. Look for it soon on the appstore!