Thursday, June 2, 2011

Indie developer interview at Nine Over Ten

The gaming blog Nine Over Ten recently did a short interview about the game and myself. It covers a bit of how I got into the industry and the process of making Danmaku Unlimited. Head on over to have a look see if you're interested!


Friday, May 13, 2011

The big Danmaku Unlimited feedback/bug thread

Came across a bug in the game or have some suggestions about future updates or just want to say something nice about the game? Just leave a comment here!

Thursday, May 5, 2011

Danmaku Unlimited awaiting appstore approval

Fingers crossed.

Improvements since the 1.0 lite version:

-added a soft and hard cap on the score multiplier with a decay system, will make a more detail post about this at a later time.

-added an option to turn off firepower related upgrades

-added touch sensitivity setting in the option screen

-added a boss phase timer

-enemies now have a more visible indication to show that they're being hit

-performance optimizations, the game should now run smoother and more stable in general

there're probably more changes, but I really ought to just get some sleep instead.

Sunday, March 7, 2010

Wednesday, March 3, 2010

Aerikuma: awaiting approval


After much procrastination and indecisiveness my first iphone game is finally ready for app store approval. It went from being a zombie shooter, to a just zombie game, to a just shooter, then finally ended up with a game that has nothing to do with zombie or shooting. It is a endless obstacle avoiding type game similar to that rocket man game on Facebook. Look for it soon on the appstore!

Hello world!

Woot first.