Thursday, May 5, 2011

Danmaku Unlimited awaiting appstore approval

Fingers crossed.

Improvements since the 1.0 lite version:

-added a soft and hard cap on the score multiplier with a decay system, will make a more detail post about this at a later time.

-added an option to turn off firepower related upgrades

-added touch sensitivity setting in the option screen

-added a boss phase timer

-enemies now have a more visible indication to show that they're being hit

-performance optimizations, the game should now run smoother and more stable in general

there're probably more changes, but I really ought to just get some sleep instead.

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