Friday, February 24, 2012
Thursday, June 2, 2011
The gaming blog Nine Over Ten recently did a short interview about the game and myself. It covers a bit of how I got into the industry and the process of making Danmaku Unlimited. Head on over to have a look see if you're interested!
Friday, May 13, 2011
Thursday, May 5, 2011
Improvements since the 1.0 lite version:
-added a soft and hard cap on the score multiplier with a decay system, will make a more detail post about this at a later time.
-added an option to turn off firepower related upgrades
-added touch sensitivity setting in the option screen
-added a boss phase timer
-enemies now have a more visible indication to show that they're being hit
-performance optimizations, the game should now run smoother and more stable in general
there're probably more changes, but I really ought to just get some sleep instead.
Sunday, March 7, 2010
Wednesday, March 3, 2010
After much procrastination and indecisiveness my first iphone game is finally ready for app store approval. It went from being a zombie shooter, to a just zombie game, to a just shooter, then finally ended up with a game that has nothing to do with zombie or shooting. It is a endless obstacle avoiding type game similar to that rocket man game on Facebook. Look for it soon on the appstore!